The binding of isaac afterbirth download free






















Telephone Your telephone number is opetional. Search for:. Download Here Help Center. Share this post Digg Tweet Stumbleupon delicious reddit Facebook. Related Posts. Final Release. Recent Posts. Recent Comments. Iron Harvest Free Download. Comment by Repacklab. Honey Select 2. Repacklab have over Repacklab includes Sign up for Our Newsletter. All Rights Reverved. Trinkets [ edit edit source ] 29 new trinkets were added in the expansion.

Blasting Cap 73 Pop! Exploding bombs have a chance to drop another bomb pickup. Blind Rage 81 Blind to damage Increases invincibility time after getting hit. Blister 77 Bounce back! Increases knockback of tears.

Bob's Bladder 71 Creepy bombs Leaves a pool of green creep under all bombs Isaac places, which damages enemies that walk over it. Brown Cap 90 Fartoom!

Poop will explode after being destroyed. Child Leash 89 Keep your friends close Causes familiars to stay closer to each other. Cracked Dice 67 You feel cursed Endless Nameless 79 I'm stuck in a loop When Isaac uses a pill, card, or rune, there is a chance to spawn another one of the same type.

Error 75 Effect not found? Gives a random trinket effect each room. Faded Polaroid 69 You feel faded Occasionally causes Isaac to blend into the ground, which briefly confuses all enemies in the room. Golden Horse Shoe 82 Feel lucky? Karma 85 Karma up Donating to a donation machine has a chance to heal Isaac for a full red heart or spawn a beggar. Increases the chance that donating to a Donation Machine will increase Isaac's luck.

Lazy Worm 66 Pft Tear shot speed is greatly reduced. Lil Larva 86 The poop is moving Spawns a blue fly from every pile of poop Isaac destroys. Louse 70 Itchy, tasty Occasionally spawns a Blue Spider. Mom's Locket 87 You feel her love Grants half a red heart each time a key is used. Converts half red heart pickups into full red hearts.

Prevents active items from being generated, if possible. Poker Chip 76 It's double down time! Second Hand 78 Extended stat effect time! Increases the time that status effects stay on enemies. Shiny Rock 62 It shines for its brothers Tinted rocks and rocks with Crawl Spaces will flash white every 10 seconds. Store Key 83 Stores are open Automatically opens all Shops. Stud Finder 74 The ground below feels hollow Increases the chance to find a Crawl Space.

Tape Worm 65 Floooooooooop! Doubles Isaac's range and halves his tear height. Watch Battery 72 Lil charge Increased chance of batteries spawning. Has a chance to add an extra charge to Isaac's activated item upon completing a room. Sticky Nickel 5 Will flip upside-down when Isaac tries to collect it.

Gives effect while in the room. Activates an effect similar to. Spawns three blue flies. Card 48 Double active When used, copies the effect of Isaac's currently held activated collectible item. Grants a random rune effect excluding the Black Rune.

One beam always fire straight forward as normal. Azazel's Brimstone will continue to full length after bouncing, but will deal half of damage. However, getting hit on a sped up room will trigger Stop Watch's slow down. The bombs detonate simultaneously. Mega bombs. After they explode, they leave behind a regular-sized bomb. If this synergy is combined with Ipecac, the tears from the bomb become explosive, which Isaac is not immune to.

Tears fired from previous Dr. Fetus bombs can collide with other Dr. Fetus bombs can be negated with spectral tears. Mega, dealing more damage and shaking the screen. No further decrease in fire rate. The knife becomes stuck under Isaac and cannot be fired. The tears move at the same speed when controlled but constantly move around each other.

Has the same effect on Azazel's mini-brimstone and doubles the range. Tears become virtually powerless across large rooms like the Boss Rush and the Hush fight. When attacking, the tumor faces shoot tears diagonally outwards, similar to the effect of. Replaces , , and for Super Bum. Occasionally briefly gives Isaac the effect.

Occasionally briefly gives Isaac the effect, doubling the damage dealt by blue spiders and blue flies. Occasionally briefly gives Isaac the effect, detaching Isaac's head and increasing damage and tears. Occasionally briefly gives Isaac , increasing range by 5 and causing Isaac to leave a trail of blood that damages enemies.

Upon death, activates the effect of the , fully restoring Isaac's red hearts, deals damage to all enemies in the room, and revealing the map for the current floor.

Has an aura around itself that damages enemies while they are inside, similar to. Occasionally briefly gives Isaac the effect, halving the prices of all shop items. Occasionally briefly gives Isaac the effect, guaranteeing that a Devil room or angel room will open if a boss room is completed while the effect is active.

Has the Head of the Keeper effect, firing coin tears that have a chance to spawn a coin upon hitting an enemy. A fireball with eyes. A critter that looks white and hairy. A baby that's wearing a cat outfit. Re-rolls all rocks in the current room into other random objects, such as bomb rocks, metal blocks, TNT, or poops. When used, this item will rewind time, put Isaac back in the previous room, and undo anything that happened in the current room.

Upon use, Isaac fires a laser similar to the one used by Mega Satan. When used, copies the effect of the pill Isaac is currently holding without consuming it. Can be used to place an orange portal and a blue portal. Whenever Isaac takes damage, a black ring briefly appears around Isaac, dealing damage to all nearby enemies. Every time Isaac takes damage, a charm effect is applied to every enemy in the room, causing them to attack each other rather than Isaac.

Gives Isaac a golden censer familiar which creates a huge aura of light that slows down any enemies and enemy shots inside it. Surrounds Isaac with a large white halo around him that pulsates.

Gives Isaac a crown that glows blue when active, and turns gray when inactive. While Isaac has no red hearts, this item grants flight and a random chance to activate an invincibility shield for a few seconds.

Shooting in one direction increases Isaac's rate of fire until the cap is reached. A white orbiting fly which deals 3 contact damage per tick to enemies. Tears now have a random chance to apply a shrinking effect, causing enemies to shrink in size and also run away from Isaac. A demonic familiar that follows Isaac and shoots tears identical to Isaac's in terms of damage, range, fire rate, and effects.

Randomly while firing tears, Isaac will stop firing and turn red, where he will charge and release a lot of 'tears' in one go. A familiar fly that moves in a straight line and attaches itself to the first obstacle or wall it comes into contact with in each room.

Isaac will now fire tears automatically directed at a red target on the ground which is controlled by the player. Spawns a familiar that will follow Isaac's movements on a 2. A blue fly familiar follows Isaac's movements on a 3 second delay. This item turns all doors that require a key into doors which need a coin to enter instead.

Transforms Isaac's tears into a wide arc shape which gives them a much larger hitbox. This item will boost one of Isaac's stats depending on the color of the aura around him. Tears now have a random chance to apply a poison effect, causing 4 or 6 damage per tick to enemies Similar to The Common Cold item.

In addition to tears, Isaac now holds a spear in front of him which deals damage equal to 2 times his tear damage, and occasionally inflicts fear. Spawns a flying familiar that bounces around the room with a black aura, dealing rapid damage to any enemies inside it.

An orbital angel which does 7 contact damage per tick and blocks enemy shots. Tears are replaced with laser rings that pierce through enemies and deal damage to enemies within them. Upon entering a room, poisons all enemies, dealing double Isaac's tear damage. Leaves a pool of green creep under all bombs Isaac places, which damages enemies that walk over it. Occasionally causes Isaac to blend into the ground, which briefly confuses all enemies in the room.

Donating to a donation machine has a chance to heal Isaac for a full red heart or spawn a beggar. Grants half a red heart each time a key is used. Troll bombs turn into Bomb pickups before they explode. Increased chance of batteries spawning. Walks around the room, avoiding Isaac while spawning Drowned Chargers.

Spawns a Drowned Charger upon death. Slowly moves around the room, charging at Isaac when he gets in its line of sight. Explodes into four blood shots in the ordinal directions upon death. Chases Isaac, dealing a full heart of contact damage. Upon taking enough damage, it collapses into a pile of goo, spawns a spider, and leaves a puddle of slowing black creep. Will regenerate after a short period of time if not killed quickly. Flies around the room diagonally, dealing touch damage.

Upon death, explodes, and fires four blood shots in the cardinal directions. High chance to spawn a Drowned Charger upon death. Randomly wanders around the room. Pauses to charge and fire a Brimstone laser which fires from all four cardinal sides when Isaac gets in its line of sight. Attaches itself to a wall or obstacle and rolls around it, leaving a trail of damaging red creep. Moves towards Isaac, dealing contact damage and firing short-range blood shots. Can burrow underground and reappear elsewhere.

Slowly walks towards Isaac. Occasionally farts, which pushes Isaac and adjacent enemies away. Has a chance to leave behind a damaging flame upon death. Moves diagonally around the room, dealing contact damage.

Needs to be killed to complete the room. Quickly leaps towards Isaac and deals touch damage. Randomly shoots two purple shots that orbit around it. Occasionally pauses to fart out a line of damaging green creep towards Isaac. Chance to turn into a regular Fatty upon death. Slowly flies towards Isaac. Shoots when Isaac aligns diagonally with it and will actively try to avoid Isaac's shots. Slowly drifts towards Isaac, frequently firing 5 blood shots in quick succession towards Isaac. Tries to avoid Isaac's shots and occasionally teleports and reappears elsewhere.

Pops out of the ground in random locations, creating a small rock wave. Fires an explosive Ipecac shot at Isaac if he is in sight. Wanders around the room and throws three bones in a row at Isaac when he is in sight. Explodes upon death. Chases Isaac, dealing a full heart of contact damage and spawning spiders whenever it takes damage.

Slowly moves around the room, occasionally hopping and firing 6 blood shots in all directions. Splits into two Clotties upon death. Moves erratically around the room, charges toward Isaac when in line of sight, and leaves behind a trail of damaging red creep. Can only be damaged from behind. Walks towards Isaac, dealing contact damage and leaving behind a trail of damaging red creep.

Occasionally shoots a blood shot towards Isaac. Explodes into 6 blood shots in all directions upon death. Yes, this does address some of the irritants that Adam raised in his review. Those flipping nuisance enemy-summoning portals are less common, for one, and the Sister Vis boss battle is less of a chore. More patches are in the pipeline too. All of that sounds good. Certain portal rooms take ages with low damage, not necessarily difficult but certainly time-wasting and dull.

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