Minecraft encountered a problem when downloading resource pack
Copy link. Issue description While messing around with AsyncTasks, I found out that ResourcePacks have been broken, every texture pack that I tried yes I downloaded them via Google Chrome just to double check always gave me the same result manifest.
Steps to reproduce the issue Yes, I removed all of the plugins to double check. If the issue is not reproducible without plugins: Have you asked for help on our forums before creating an issue? Can you provide sample, minimal reproducing code for the issue? Works fine for me. No problem. Ah, the problem is obvious straight away. Wtf, when I added this pack on my iPad, I didn't have any error.
I didn't touch this pack since 2 months, since this, there were many changes. And thank you for giving me the solution! Contributor Author. Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment. They also became hostile when I punched one as normal. I haven't tamed them or something.
I play minecraft without any mods. Also when i played multiplayer and i found moar sheeps that had the same effect then I found headless pigs! I didn't find cows to see if it had a effect and the chickens were fine, while i was also on other players were invisible, everyone was! I can only see some parts of there armour as if they were wearing a full set and the item they were carrying. Extraordinarily annoying when trying to travel long distances by rail. Could be fixed by making any block with rail on it unable to spawn cats?
Most irritating for cats and chickens, but the others are just as bad, they just make slightly less intrusive sounds. Chickens are like a Chinese water torture if you've got a lot of them. Flagging as a major annoyance this time round because it really is starting to get on my nerves. They never shut up! Not when they're sitting, not at night when they should - mostly - be asleep, and if I turn the sound down to bearable levels I lose noises I do want to hear.
They will wait for the player to teleport back to the same dimension before teleporting. When two villagers jam themselves into a doorway, they will repeatedly open and close a door until one gets through. A 4-way jam becomes unresolvable. Imagine this happening in an apartment complex. I have essentially created a redstone-free annoyance machine. That random direction may include directly towards the source of the damage, which often allows you to keep punching it while it 'runs onto your fists'.
It does not "panic" like when you punch it. We were a few meters from a small 5 meter diameter island, so I am sure I did not leave the area without realizing it.
The mooshrooms were all next to each other when I saved. I may not have had wheat in my hand when saving. I will try to duplicate this, but it will be a while.
Hopefully someone else can confirm this as well. No idea how though With a 21 room apartment complex,there is a problem with seeing 40 NPC's at the back of room But the door is on the other side and I never put in a back door. If i restart my game - i think it's because it is normally powered and the reset maybe takes a small tme for it - the spiders that were in there, get out! Usually eating away at the netherrack.
Even if the client shows flames in the spawner block you have to go up two more blocks for the Monster Spawner to actually spawn mobs. This can be very annoying when collecting Mobs for XP farms or iron farms. Even with all chunks loaded mobs will not spawn. They do not do any damage but since they can see players through walls, they will follow the player an bully him around. Tested in Multi-player Creative mode. Thankfully, they no longer die in snow.
If the render distance is set to Normal or shorter, mobs can spawn in these chunks but never have the chance to despawn, leading to an accumulation of mobs in limbo. Since these mobs still count toward the total number of mobs, this results in a gradual drop-off in the number of "active" mobs unless the player continually moves around to change the loaded area.
Phssthpok , 9 April UTC. This seems to be a violation of the previously established principle that hostile mobs could spawn on any fully solid block. I'm speculating here that this is the result of the AI Pathfinding attempting to move the mob and not finding a suitable path. As another example, I have also witnessed pigs run in circles trying to get away. Whether it was attempting to get into a 1x1x1 hole and failing because it hit perfect orbit or could not run away in the jungle, I'll never know.
However Skeleton shots will only hurt me. There seems to be a lag issue where the client thinks that a cow is not in "love mode", so it feeds an additional wheat, resulting in more wheat being spent than number of cows in the pen. Keybounce , 25 June UTC. That makes it impossible to build autonomous pigmen-collecting towers as can be done in the overworld with water.
The only alternative is to use an impossible amount of redstone and pistons to push the mobs where wanted. But anyway, any flow of lava should carry mobs. Reported since 1. They keep on walking until they get to you and attack you.
They will still be going even if it is more than 16 blocks away. Punch trees, get wood , 9 April UTC. This frequently occurs while quickly removing material such as dirt or quickly removing dynamic material like gravel and sand. Occurs on all difficulties, all light levels even surface, sun, midday , even on Hardcore. Called shadow mobs because they do not have any lighting applied to them and are removed before the game lights them.
Happens often enough to cause a nasty flinch. Basically, having large numbers of mobs slows machines down, and clients in multiplayer. The worst affect seems to be when mobs are right at the edge of "client range". However, a test with 21b where the "server side" died, and the "client side" kept going, showed that that same machine had great performance with no mob updates. In other words: The behavior seems to be "Send all mob information to the client every tick; have the client update a lot of information all the time", regardless of whether or not it is needed.
Idea: First, a peaceful mob not in line of sight is of very low priority to the client. A hostile mob in line of sight is of high priority.
In general, the server won't know where the client is looking, and cannot tell line of sight of the player easily, but can tell line of sight of the hostile mob, and if the hostile mob has aggro on the player.
Based on this, you can have the server update mobs based on things like:. Note that an entity at very different heights, with no LOS is not of interest, but it might fall to your level and in front of you; changing the condition of a mob may result in it being forced to be updated, in much the same way that Optifine forces the chunk you are in to be updated "now" while other chunks are updated smoothly.
Keybounce , 15 June UTC. When I respawn, I start falling out of the sky into a world I've never seen before, having the world end abruptly and having flat sides. Is it possible to get back to my 4 pillar map? Help it was my main world with lots of vreations and my calculator!!!!! Please help me!!!! The first one I found was a chunk with stone missing, and that also made floating sand, gravel and minecarts which I originally placed for transport.
My server's town was about blocks by blocks large, and was entirely devastated by this bug. I started making a new town in a new world now. The old town map is still available in my server, so if you need pictures, just ask me. Reproducible on seed: tjercauiW Hash: Eye leads to 17 Actual portal coordinates: 14 Maybe related with mods in 1. You could also consider them to have ground too low for the houses Ever since I have been unable to reproduce.
However, there are two different "place block" calls—one that notifies neighboring blocks, and one that does not. Caves appear to generate with the non-notify one. Air blocks are carved out with the non-notify variant of place block, so gravel can be suspended over air with nothing supporting it just like a Vechs trap.
Someone who did not know that vanilla MC can generate collapsing gravel—like me—would have dug and died there. This doesn't seem like intended behavior to me. For example, seed , at - , There's one at the surface, and quite a few more holes underwater nearby.
I like this bug. The flatlands and default worlds merge and half of the default world is split and shows hidden diamonds too bad I was in creative mode.
In one of my worlds, this also seems to cause eyes of ender to fly in the wrong direction in certain chunks, resulting in two adjacent chunks that point in opposing directions for the end portal. The quick fix is to simply click the More World Options button to take you back to the main create world interface or to click Cancel.
This was found using Windows 7 bit and Java 1. The same chunks seem to be effected. Putting torches in the area works as a band-aid however. This problem persists in 1.
This problem didn't exist in any version prior to 1. It looks as though there is now a lot of excess load on clients to calculate lighting changes, whereas pre 1. These unrendered chunks show up in random spaces and can appear in a chunk when returning to an area when they hadn't been there the previous time through, even though the user has not logged off of the game.
When a user tries to walk over these areas, they will get stuck or fall out of the world. The user can safely ride a minecart or a boat through the chunk from one side to the other, although both the minecart and the boat will appear to turn slightly off of the direction they are going and tilt to the side a little. This is a client side issue as one person will see the unrendered chunk but another person will not when on MP. Logging out of the game in play and back in but not closing the client will usually fix the local render issue but not eliminate them all together.
This happens on vanilla servers and clients as well as clients with texture packs in place. Pewmayman , 7 April UTC. Bug is easily reproducible. There is a community fix titled "LightOff" which addresses the issue. This only happens in certain chunks. Restarting Minecraft fixes the problem, but it soon reappears in other chunks. If you place a torch where the bug is active the light will still spread in the parts that work normally and vice versa. Probably multiplayer only.
My hand, or the side of it is black. This also applies to chests, signs and all the entities such as mobs,players etc. Debug profiler shows that root. Filling the space will usually "fix" this, though sometimes the light source will come back when the block is broken.
The lighting changes seem to be diamond-shaped, not always chunk aligned. This has NOT been fixed, and probably won't be. All files are present and not corrupt. In SMP this effect just doesn't appear.
Most likely on a computer that uses an Intel Graphics Card. Minecraft has become laggier. It still does the animation, but you can't see anything. Look here: [9] I tested it without mods and on a vanilla regular server. Still the same. Most easily noticeable with TNT blocks, but theoretically applied to all blocks after testing with ice and coal ore too.
Picture: [10]. Seems to me it would make more sense if it was always clear weather above the clouds. Missingno 26 , 14 June UTC. A high resolution texture pack makes this unbearable, but with a completely vanilla windows client and the default texture pack it is still painfully obvious that shouldn't be there. I noticed it after I installed java 64 bit 7 update 5 after having minor problems with my client, but I tried java 6 update 33 using in video , same results, I suspect the new versions may be the cause.
I'm leaving this up as an annoyance in case anyone else has this problem, feel free to trim as you see fit. Instead they continue on, even beyond the vertical scroll bar. Returning to normal screen size does not solve the problem. This happens both when in-game and in the menu, without any modifications or anything running in the background.
To be correct, it should treat the entire thing as an address if there's more than one :, unless of the form [db], in which case the contents of the square brackets are the address. Only when entering from the top is it the normal cursor. There are more in the game menu too. There are no UTF-8 input support. Maybe it behaves like that because it uses the real name of the player and not the display name. Persists in 1. Been like this for a long time. Earliest I remember was Beta 1. This will result in being unable to join that server for a minute or two, with it showing as Communication error in your list and End of stream if you try and join it again.
I have 4 servers, and it happens on the 4th. GUI scale large. If I tried to enable sound, the game would crash, and with certain mods such as IndustrialCraft the game would crash. None of these times it gave an error report. Currently the workaround I've found seems to be deleting the. I find this a little weird since 1.
No matter what my y-elevation relative to the ground is, no sound plays. Tested with C This is lethal with Creepers around. I haven't done anything, but my Minecraft crashed lately, leaving me with absolutely nothing in my inventory, but everything in my chests were saved. It should be Chunk o' Grass. Which is not a solution. There are Chinese input plugins that will fix this but why not include it in the official?
Im not sure if this is a bug or not but whenever I try to login to minecraft it loads and then turns black! Your welcome, fine sir. The current description is "Calisser une voler" which not only contains a grammatical error but the word "calisser" is profanity. Several of the names have a space or two at the end ex. Also, some things have an English name ex. And while indeed correct, translation should reflect on the name from the English version. It should be named "Cufar".
It should be "battles". It will also affect the achievements and statistics. Please fix the launcher to use the name we want when being offline. Kind of weird how it crashes. A world also appears atop the cliff, as if it were default. The only difference between the actual error and this is that the actual path to. Minecraft is used. Unfortunately, I did not save the error, and cannot force a connection fail, so I cannot post this error.
When shot from the dispensers, Golden Apples and all enchanted gear do not use their glint. Minecraft Wiki. Minecraft Wiki Explore. Main Page All Pages. Minecraft Minecraft Earth Minecraft Dungeons. Useful pages. Minecraft links. Gamepedia support Report a bad ad Help Wiki Contact us.
Explore Wikis Community Central. Register Don't have an account? History Talk Read this Mojang has an official bug tracker and does not track bugs for any editions of Minecraft on this wiki. Please use the appropriate bug tracker to report and view current bug reports. Java : bugs. Bedrock : bugs. For further info, see the issues notice page. Do not delete this page, any issues currently being recorded are purely for archiving purposes. The setup for the see hidden caves glitch with the player on the pressure plate.
Piston is off. The result of the glitch after running into the hole and having the piston turn on. The setup for the disappearing pistons glitch which creates an infinite loop. Full releases 1. Weekly releases 13w02b 13w01b 13w01a 12w50b 12w50a 12w49a 12w42b 12w42a 12w41b 12w41a 12w40b 12w40a 12w39b 12w39a 12w38b 12w37a 12w36a 12w34b 12w34a 12w32a 12w30e 12w30d 12w30c 12w30b 12w30a 12w27a 12w26a 12w25a 12w24a 12w23b 12w23a 12w22a 12w21b 12w21a 12w19a 12w18a 12w17a 12w16a 12w15a 12w08a 12w07b 12w07a 12w06a 12w05b 12w05a 12w04a 12w03a 12w01a 11w50a 11w49a 11w48a 11w47a.
Minecraft has crashed! Type: Bug. Status: Resolved. Resolution: Fixed. Labels: None. Environment: Mac OSX Confirmation Status: Community Consensus. Issue Links. MC Server resource pack fails to download- "parameter 'directory' is not a directory" Resolved. MC Game crashes when loading textures pack on servers hivemc,hypixel etc Resolved.
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MC Downloading the server's texture pack Resolved. IllegalArgumentException: Parameter 'directory' is not a directory; not resolved Resolved. MC whenever i have a texture pack on, it says the "diameter is not a "directory" " Resolved. MC the minecraft game crashed while trying to download a resource pack Resolved. MC demo version Resolved. MC when i try to download the texture pack for hypixel my mincraft crashes Resolved.
MC Crashes Resolved. MC I try to get a texture pack when play a game called wizards on mineplex and the game crashes Resolved. MC resource packs on servers won't download Resolved. MC i cannot automagically download resource packs so i was wondering if someone could fix that bug Resolved. MC Minecraft crash when installing server resource pack Resolved. MC error downloading server texture pack Resolved. MC Keeps crashing Resolved. MC Crashes when i try to download a resource pack 'Automagically' Resolved.
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